Switch your active save file here, delete save files, or upload save files.
Select an entry below and press 'Apply' to load a different save file.
NOTE: You can't delete your current save file.
Warbond Select
The Armor Lab
Q: What is this tool for?
A: The Armor Lab is for divers who want to be able to theory-craft their
drip when they're not able to play the game. Great care was taken to
ensure that this tool, and the entire website, is a good experience on
mobile devices.
NOTE: Although a mobile-friendly web page was my primary concern, image
quality may degrade on screen widths of 375 pixels or less.
Q: Some of the helmets/armors get parts of them cut off. What's up with
that?
A: For now I'm basically just super-imposing the helmet image on top of
the armor image. This works decently well for the majority of pieces, but
some pieces have parts of them sticking out and I will have to make a code
exception for each of these instances. I am planning on doing this in the
future, but it will take a while.
Q: How can I save my armor loadouts?
A: When you have a loadout you're happy with, press the
button.
Q: How can I see my saved loadouts?
A: Press the
button at the upper right of the
page. From there you can do many things concerning save data, such as
importing, exporting, deleting, and applying loadouts.
Q: What if I don't have all the warbonds/content?
A: Check out the Settings menu by pressing the
button at the top right of
the page. From there you can change your difficulty and toggle on/off the
warbonds and other content.
Q: Why don't you run ads on this site?
A: The intention behind making this site was to provide maximum value to
Helldivers everywhere. The majority of my code is browser-based, and I
only pay out-of-pocket for the domain, build time, and hosting (I use
AWS). Costs are relatively small, but if you would like to reward me for
my efforts, feel free to buy me a coffee using the link at the top of the
page!
Q: Can I contribute with time instead of money?
A: Please! Feel free to join the discord and hit me up if you have any
ideas/suggestions, or run into any bugs. If you're a coder, I can
definitely use your help with upcoming features.